Why Do People Touch The Screens On Slot Machines

No, neither if you play by autoplay button. It might seem that you have a bit of control over your spin, by stopping it, but that way you just and only speed up already predicted outcome.

  • Many slot players react similarly, rubbing charms over the machine, covering the screen during a bonus round or pushing the spin button with a special flourish. “The patternless aspect makes us.
  • Do slots pay more jackpots at night, when there are more people in the casino? More jackpots are paid during crowded times, but only because there is more play and more chances for jackpot combinations to come up. Your chances of hitting a jackpot are no better during crowded times than when there are fewer people.

In the not-too-distant past, slot-machine players were the second-class citizens of casino customers. Jackpots were small, payout percentages were horrendous, and slot players just weren't eligible for the kind of complimentary bonuses -- free rooms, shows, meals -- commonly given to table players. But in the last few decades the face of the casino industry has changed. Nowadays more than 70 percent of casino revenues comes from slot machines, and in many jurisdictions, that figure tops 80 percent.

About 80 percent of first-time visitors to casinos head for the slots. It's easy -- just drop coins into the slot and push the button or pull the handle. Newcomers can find the personal interaction with dealers or other players at the tables intimidating -- slot players avoid that. And besides, the biggest, most lifestyle-changing jackpots in the casino are offered on the slots.

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The following article will tell you everything you need to know about slots, from the basics to various strategies. We'll start at square one, with a primer on how playing slot machines works.

How to Play

The most popular slots are penny and nickel video games along with quarter and dollar reel-spinning games, though there are video games in 2-cent, 10-cent, quarter, and dollar denominations and reel spinners up to $100. Most reel spinners take up to two or three coins at a time while video slots can take 45, 90, and even 500 credits at a time.

Nearly all slot machines are fitted with currency acceptors -- slide a bill into the slot, and the equivalent amount of credits is displayed on a meter. On reel-spinning slots, push a button marked 'play one credit' until you've reached the number of coins you wish to play. Then hit the 'spin reels' button, or pull the handle on those few slots that still have handles, or hit a button marked 'play max credits,' which will play the maximum coins allowed on that machine.

On video slots, push one button for the number of paylines you want to activate, and a second button for the number of credits wagered per line. One common configuration has nine paylines on which you can bet 1 to 5 credits. Video slots are also available with 5, 15, 20, 25, even 50 paylines, accepting up to 25 coins per line.

Many reel-spinning machines have a single payout line painted across the center of the glass in front of the reels. Others have three payout lines, even five payout lines, each corresponding to a coin played. The symbols that stop on a payout line determine whether a player wins. A common set of symbols might be cherries, bars, double bars (two bars stacked atop one another), triple bars, and sevens.

A single cherry on the payout line, for example, might pay back two coins; the player might get 10 coins for three of any bars (a mixture of bars, double bars, and triple bars), 30 for three single bars, 60 for three double bars, 120 for three triple bars, and the jackpot for three sevens. However, many of the stops on each reel will be blanks, and a combination that includes blanks pays nothing. Likewise, a seven is not any bar, so a combination such as bar-seven-double bar pays nothing.

Video slots typically have representations of five reels spinning on a video screen. Paylines not only run straight across the reels but also run in V's, upside down V's, and zigs and zags across the screen. Nearly all have at least five paylines, and most have more -- up to 50 lines by the mid-2000s.

In addition, video slots usually feature bonus rounds and 'scatter pays.' Designated symbols trigger a scatter pay if two, three, or more of them appear on the screen, even if they're not on the same payline.

Similarly, special symbols will trigger a bonus event. The bonus may take the form of a number of free spins, or the player may be presented with a 'second screen' bonus. An example of a second screen bonus comes in the long-popular WMS Gaming Slot 'Jackpot Party.' If three Party noisemakers appear on the video reels, the reels are replaced on the screen with a grid of packages in gift wrapping. The player touches the screen to open a package and collects a bonus payout. He or she may keep touching packages for more bonuses until one package finally reveals a 'pooper,' which ends the round. The popularity of such bonus rounds is why video slots have become the fastest growing casino game of the last decade.

When you hit a winning combination, winnings will be added to the credit meter. If you wish to collect the coins showing on the meter, hit the button marked 'Cash Out,' and on most machines, a bar-coded ticket will be printed out that can be redeemed for cash. In a few older machines, coins still drop into a tray.

Etiquette

Many slot players pump money into two or more adjacent machines at a time, but if the casino is crowded and others are having difficulty finding places to play, limit yourself to one machine. As a practical matter, even in a light crowd, it's wise not to play more machines than you can watch over easily. Play too many and you could find yourself in the situation faced by the woman who was working up and down a row of six slots. She was dropping coins into machine number six while number one, on the aisle, was paying a jackpot. There was nothing she could do as a passerby scooped a handful of coins out of the first tray.

Sometimes players taking a break for the rest room will tip a chair against the machine, leave a coat on the chair, or leave some other sign that they'll be back. Take heed of these signs. A nasty confrontation could follow if you play a machine that has already been thus staked out.

Payouts

Payout percentages have risen since the casinos figured out it's more profitable to hold 5 percent of a dollar than 8 percent of a quarter or 10 percent of a nickel. In most of the country, slot players can figure on about a 93 percent payout percentage, though payouts in Nevada run higher. Las Vegas casinos usually offer the highest average payouts of all -- better than 95 percent. Keep in mind that these are long-term averages that will hold up over a sample of 100,000 to 300,000 pulls.

In the short term, anything can happen. It's not unusual to go 20 or 50 or more pulls without a single payout on a reel-spinning slot, though payouts are more frequent on video slots. Nor is it unusual for a machine to pay back 150 percent or more for several dozen pulls. But in the long run, the programmed percentages will hold up.

The change in slots has come in the computer age, with the development of the microprocessor. Earlier slot machines were mechanical, and if you knew the number of stops -- symbols or blank spaces that could stop on the payout line--on each reel, you could calculate the odds on hitting the top jackpot. If a machine had three reels, each with ten stops, and one symbol on each reel was for the jackpot, then three jackpot symbols would line up, on the average, once every 10310310 pulls, or 1,000 pulls.

On those machines, the big payoffs were $50 or $100--nothing like the big numbers slot players expect today. On systems that electronically link machines in several casinos, progressive jackpots reach millions of dollars.

The microprocessors driving today's machines are programmed with random-number generators that govern winning combinations. It no longer matters how many stops are on each reel. If we fitted that old three-reel, ten-stop machine with a microprocessor, we could put ten jackpot symbols on the first reel, ten on the second, and nine on the third, and still program the random-number generator so that three jackpot symbols lined up only once every 1,000 times, or 10,000 times. And on video slots, reel strips can be programmed to be as long as needed to make the odds of the game hit at a desired percentage. They are not constrained by a physical reel.

Each possible combination is assigned a number, or numbers. When the random-number generator receives a signal -- anything from a coin being dropped in to the handle being pulled -- it sets a number, and the reels stop on the corresponding combination.

Between signals, the random-number generator operates continuously, running through dozens of numbers per second. This has two practical effects for slot players. First, if you leave a machine, then see someone else hit a jackpot shortly thereafter, don't fret. To hit the same jackpot, you would have needed the same split-second timing as the winner. The odds are overwhelming that if you had stayed at the machine, you would not have hit the same combination.

Second, because the combinations are random, or as close to random as is possible to set the program, the odds of hitting any particular combination are the same on every pull. If a machine is programmed to pay out its top jackpot, on the average, once every 10,000 pulls, your chances of hitting it are one in 10,000 on any given pull. If you've been standing there for days and have played 10,000 times, the odds on the next pull will still be one in 10,000. Those odds are long-term averages. In the short term, the machine could go 100,000 pulls without letting loose of the big one, or it could pay it out twice in a row.

So, is there a way to ensure that you hit it big on a slot machine? Not really, but despite the overriding elements of chance, there are some strategies you can employ. We'll cover these in the next section.

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Slots are the easiest games in the casino to play -- spin the reels and take your chances. Players have no control over what combinations will show up or when a jackpot will hit. There is no way to tell when a machine will be hot or cold. Still, there are some pitfalls. It's important to read the glass and learn what type of machine it is. The three major types of reel-spinning slots are the multiplier, the buy-a-pay, and the progressive.

The multiplier. On a multiplier, payoffs are proportionate for each coin played--except, usually, for the top jackpot. If the machine accepts up to three coins at a time, and if you play one coin, three bars pay back ten. Three bars will pay back 20 for two coins and 30 for three coins. However, three sevens might pay 500 for one coin and 1,000 for two, but jump to 10,000 when all three coins are played. Read the glass to find out if that's the case before playing less than the maximum coins on this type of machine.

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The buy-a-pay. Never play less than the maximum on a buy-a-pay, on which each coin 'buys' a set of symbols or a payout line. The first coin in might allow the player to win only on cherry combination, while the second coin activates the bar payouts, and the third coin activates the sevens. Woe is the player who hits three jackpot symbols on a buy-a-pay with only one coin played--the player gets nothing back. A variation is the machine with multiple payout lines, each activated by a separate coin. All symbols are active with each coin, but if a winning combination lines up on the third-coin payout line with only one or two coins played, the payoff is zero.

The progressive. You also have no reason to play less than maximum coins on a progressive machine. A player who eventually lines up the jackpot symbols gets a percentage of each coin played. The first progressive machines were self-contained--the jackpot was determined by how much that particular machine had been played since the last big hit. Today most progressives are linked electronically to other machines, with all coins played in the linked machines adding to a common jackpot.

These jackpots can be enormous -- the record is $39,710,826.26, a $1 progressive at a Las Vegas casino. The tradeoff is that frequency and size of other payouts are usually smaller. And you can't win the big jackpot without playing maximum coins.

If you must play fewer than maximum coins, look for a multiplier in which the final-coin jump in the top jackpot is fairly small. Better yet, choose a machine that allows you to stay within your budget while playing maximum coins. If your budget won't allow you to play maximum coins on a $1 machine, move to a quarter machine. If you're not comfortable playing three quarters at a time, move to a two-quarter machine. If you can't play two quarters at a time, play a nickel machine.

With so many paylines and the possibility of betting multiple coins per line, video slots are different. Some penny slots with 20 paylines take up to 25 coins per line. That's a $5 maximum bet -- a pretty penny indeed! Most players bet less than the max on video slots but are sure to cover all the paylines, even if betting only one coin per line. You want to be sure to be eligible for the bonus rounds that give video slots most of their fun. Some progressive jackpots require max coins bets, and some don't. If a max-coins bet is required to be eligible for the jackpot and you're not prepared to roll that high, find a different machine.

Money Management

Managing your money wisely is the most important part of playing any casino game, and also the most difficult part of playing the slots. Even on quarter machines, the amount of money involved runs up quickly. A dedicated slot player on a machine that plays off credits can easily get in 600 pulls an hour. At two quarters at a time, that means wagering $300 per hour -- the same amount a $5 blackjack player risks at an average table speed of 60 hands per hour.

Most of that money is recycled from smaller payouts--at a casino returning 93 percent on quarter slots, the expected average loss for $300 in play is $21. Still, you will come out ahead more often if you pocket some of those smaller payouts and don't continually put everything you get back into the machine.

One method for managing money is to divide your slot bankroll for the day into smaller-session bankrolls. If, for example, you've taken $100 on a two-and-a-half-hour riverboat cruise, allot $20 for each half-hour. Select a quarter machine -- dollar machines could devastate a $100 bankroll in minutes -- and play the $20 through once. If you've received more than $20 in payouts, pocket the excess and play with the original $20. At the end of one half-hour, pocket whatever is left and start a new session with the next $20.

If at any point the original $20 for that session is depleted, that session is over. Finish that half-hour with a walk, or a snack, or a drink until it is time for a new session. Do not dip back into money you've already pocketed.

That may seem rigid, but players who do not use a money management technique all too frequently keep pumping money into the machine until they've lost their entire bankroll. The percentages guarantee that the casino will be the winner in the long run, but lock up a portion of the money as you go along, and you'll walk out of the casino with cash on hand more frequently.

That is changing in new server-based slots that have started to appear in casinos. Operators will be able to change payback percentages at the click of a mouse, but they still must have regulatory approval to do so.

There is a lot more to slot machines than meets the eye. But if you learn the ins and outs of playing them, you can use some strategies that just might help you hit the jackpot.

©Publications International, Ltd.

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Reprinted from the American Casino Guide - 1999 edition

By Steve Bourie

Today, the average U.S. casino makes about 65% of its profits off its slot machines. Actually, that number representsall different kinds of a casino’s machines including video poker, video keno, video blackjack, and all other varietiesof electronic games. It didn’t use to be that way. In fact, it used to be just the opposite! Table games were the big revenue producers for the casinos and it was usually the men who playedthose games while their wives were kept busy at the slot machines.

Back in the 40s and early 50s, the old mechanical slots were full of gears and springs and were actually powered by pulling the handle which started the reels spinning. One of the problems withthese machines was that they were limited in the size of the jackpots they could offer because they could only accept one coin, plus the hoppers, still relying on those springs and gears, werelimited in the number of coins they could payout.

In the 60s the next generation of slots was introduced: the electromechanical. These machines still had a handle on the outside, but this time when you pulled it you activated an electricswitch which started a motor to spin the reels. These machines increased the popularity of slots because they allowed multiple coin play and they also had electrically-powered hoppers thatcould pay out much larger jackpots. In the 80s computer-controlled slots were introduced.

These new machines revolutionized the industry because everything was now controlled by a computer chip. These electronic marvels could offer progressive jackpots that were linked amongdifferent machines and it wasn’t long before this new computer technology led to the introduction of a new game called video poker.

Today, the technology is so advanced that it allows slot machines that are hundreds of miles apart to be linked together by computer and offer jackpots that start at $10 million (SuperMegabucks), or video poker to be played from five different decks at the same time (Five Deck Frenzy).

Although the technology constantly changes, one thing remains the same: the person responsible for the operation of the slot department is the slot manager. It is the slot manager whodetermines how the slot department will be laid out and how much the machines will be set to pay back.

As a slot player, you’ve probably had a few questions about how a slot department works: How do they decide where to put those slot machines out on the casino floor? Is winning purely luck? Aresome machines really set to pay back more than others? And, if so, where do they put those better-paying machines? Well, the person with the answer to those questions would be the slot managerand I found two who were gracious enough to sit down for an interview in early 1998 to answer some questions about how their departments work and what goes into some of their businessdecisions.

The first stop was at the office of Rich Marino, Director of Slot Operations, at Luxor, the giant pyramid-shaped casino-resort in Las Vegas. Luxor is owned by Circus Circus, one of the largestgaming companies in the world, and the hotel itself, with more than 4,400 rooms, is the world’s third-largest hotel.

Rich began his career working downtown at the Union Plaza in 1976 in the coin room pulling the buckets under the machines. He eventually became the shift manager and a few years laterhe moved to the Gold Strike which later merged with Circus Circus. After a one-year stint at the Elgin Riverboat in Illinois, Rich returned to Las Vegas to help open the Luxor casino and he’sbeen there ever since.

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Rich has more than 200 employees working for him in his slot department, including change people, floor people, money runners, booth cashiers; supervisors, assistant shift managers, andmanagers.

Bourie: What are the job functions of the various people in your department?

Marino: A change person's main function is to provide our casino guests with change service without having to leave the machine. They also pay and verify jackpots on themachines. A booth cashier's function is to provide change and coin redemption service. Floor persons do minor repairs, fill empty machines, and verify jackpots. Supervisors verify the fillingof machines and the payment of jackpots up to certain amounts. Assistant Shift Managers and Shift Managers verify larger jackpots. ...and manage all operations on their particular shift.

Bourie: What goes into your decisions when you lay out the slot floor and are deciding where to put slot machines?

Why Do People Touch The Screens On Slot Machines Near Me

Marino: Traffic flow is the most important consideration when laying out a slot floor. Placing lower denomination machines in high traffic flow areas to insure that theproperty always looks busy. Also, I place the more popular machines in slower areas to draw people to those locations. I look for what types of machines people are playing and I also runreports continually: which locations are doing best, my top 10 machines, my types of machines, etc.

Bourie: What is the most popular machine?

Marino: Wheel of Fortune is the most popular right now. IGT (International Game Technology) took its reel-spinning slot machine and added a second-feature spinning wheel on topthat offers a bonus to players. They combined that with the popularity of the Wheel of Fortune game show and they now have the most successful machine on the market.

Actually, in the past 10 years, the slot industry has been kind of boring: just pull the handle and let the reels spin. Now, we have all these second-feature-type games with the WilliamsGames and the Vision IGT (International Game Technology) series. It makes it more exciting. It's not a local type of excitement, but a tourist type of excitement. Tourists like them a lot morethan the locals like them.

Bourie: I went to the gaming show recently and some of those newer slots seemed a little complicated.

Marino: In some cases, I have to actually sit down and play those games before I can figure them out. Initially, I thought that the customers would reject them, but it'snot happening. They are really taking to them. I believe a lot of the customers don't even know which combinations they’re winning on. All they know is that they’re having a good time andaccumulating a lot of credits.

Bourie: They actually don't know the winning combinations?

Marino: Yes, but they know they're having fun. They know there's money coming and they're winning credits and they're having a good time. That's the name of the game. Thereality is that the casino has the edge. You know that and I know that and everybody knows that, but what you’ve got to do is let people have as much fun as they can so that even if they don’twin, they're still having fun. It's an entertainment experience. If you're sitting there and take out a $20 bill, and you're playing and that $20 bill is gone and you don't hit anything, you'vegot a negative experience, you know what I mean?

Bourie: How about your decisions concerning the physical layout and where you want to place the machines?

Marino: What I try to do initially is create excitement by the front entrance of the casino so when a customer walks in they see people playing and having fun. I put popularnickel games upfront because it seems the nickel games always fill up first. (Pulls out the floor plan of the casino and points to various locations). As you can see I've located a couple ofnickel banks upfront and some Wheel of Fortune games next to them.

I try to draw the customers in and create a good flow through the casino. This is the entrance (pointing to a different area of the layout) from the Excalibur when you come over from the movingwalkway that links the two properties. Here, I try to create the same scenario by putting Wheel of Fortunes on this wall and the Williams games adjacent to them. And, as I said, I try to createexcitement in each area and I do that with the types of machines or denominations. The nickel games kind of shield the front areas and we also put them in the back areas because customers aregoing to find them there. They're going to find them no matter where you put them because they like playing nickel machines.

Bourie: I’d like to address some common beliefs that players have about slot machines and here’s the first one: “The casino can flip a switch to make the machines hold more.”Or, “the machines are set tighter on the weekends.” I’ve actually heard people say “there's a big convention coming this week and they're going to reset all the slots to make themtighter.” Any truth to those kinds of thoughts?

Marino: There is no magic switch. The only time we change a machine is when we convert it to a newer or more popular model. And, of course, when you get a new model, then youwould change the e-prom (the computer chip that controls the payback percentage) to that new model. The manufacturer initially sets all the percentages for the machines when ordered. Idetermine the hold percentages I want by the denomination of the machine. The hold percentage averages for the Las Vegas Strip are 11% for nickels, 6.5% for Quarters, 4.5% for dollars, and 3.5%for five dollars and above.

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Also, gaming-wise to do that, it's not just going in and changing a chip. You have to go in and you actually have to take all of the money out of the machine. It's got to be returned to thecashier's cage, that money has to be counted and you have to assign a new number to that machine because that's a new machine once you change the e-prom. So, gaming regulations require you tochange the statistics on the whole new machine. It's a whole day process to do that. It's not just to go in and change the chip and leave and say “okay, I've tightened them up for the weekend.”

Bourie: Another thing many players believe is that “the best-paying machines are on the aisles.”

Marino: Not true. The best machines are on the aisle? I'll tell you what, that's a perception people have because most of them like to play machines on the aisle. They'll walkup and play the machines in the end because they don't want to play with somebody next to them. If you've got a guy playing here, here, and here, you're not going to go right next to thatguy. You're going to go to the end so there's nobody next to you. That's why we've gone to these round configurations. People don't like sitting next to each other. So, we're going moreand more to the round ones because people really like that a lot and these games do a lot better than the normal straight rows of slot machines. That's why I try to break them up with roundsdown the middle and slants.

But as far as the tighter and the looser machines, I set them up by model types. I mean, if I have a bank of quarter machines, I'll have a Double Diamond; a Red, White, and Blue; and mypercentages on those quarter machines are all the same. So, it doesn't matter which machine I put where.

Bourie: Then you wouldn’t have a situation where a high-paying machine would be sitting next to a low-paying machine?

Marino: No. If the machines were the same denomination on a particular bank the hold percentages would be virtually the same. In my dollar machines I order everything atbetween 4% and 5%. So, you're talking the difference between one percentage point and that's only because certain models are only available at certain percentages. I mean, I would never put an8% dollar machine next to one at 4%. I don't do that here. Some places might do that, I don't know. I try to give everybody an equal shot no matter what.

Bourie: So, there would be very little difference between a high machine and a low machine?

Why Do People Touch The Screens On Slot Machines Without

Marino: If I was going to set it up that way I would put the loosest machine in the middle as opposed to the end because they get the most play. That's why it appears tobe looser to the customer because it gets more play and more action and more people are playing it and it cycles more. And, it gets into those better cycles more often.

Bourie: Which brings us to the next question, “Do machines get ‘hot’ and payout more frequently?”

Marino: Sure they get hot, they also get cold. Through the cycle of a machine, it’s a percentage to pay out a certain amount over a period of time-based on the number ofhandles pulls the machine receives. However, the hot and cold cycles are random and indeterminable.

Bourie: When you order a slot machine do you have to tell the manufacturer what you want it to pay?

Marino: Yes.

Bourie: And, each manufacturer tells you the pre-approved percentages you can choose from?

Marino: That's correct. (goes to the shelf, pulls down a book and opens it to a page). This book contains all the available hold percentages for these particular models and thedenomination of a machine is what determines the hold percentage I would order for it.

This is what I order quarter machines at - 92.4% - which would be right around 7.5% holding for the house. If it's dollars, I order this one (around 95%) and for twenty-fives (around 97%) orhundreds (around 98%), it goes up, like that. If it's nickels, you start down here (around 89%). That's the way it works.

Now, over a period of time, this quarter machine is going to pay back 92.42% and it's going to hold around 7.5% for the house. And when I say over a period of time, that means over 10 millionhandle pulls.

Bourie: 10 million is the life cycle? On every machine?

Marino: 10 million is the number of handle pulls the manufacturer has determined it would take a particular machine to achieve that 7.5% hold calculation. Getting to thatnumber though may take a year. That means in January, that machine might be hot, or today it may be hot. So, I may be holding...it's a volatility index they call it...for the first two monthsof the cycle when that machine goes out on the floor, I may be in the negative. I may be paying out 400% or 500% on that game. But, the next month it may be tighter and at the end of thatcycle, it's going to hold at 8%.

Let me show you something else here. I just put these games on the floor last week. These are the new vision games from IGT (International Game Technology). These have been on the floorfor approximately 14 days. What I do is an analysis: the coin in, jackpots filled, and it tells me my win per day, per unit, and my payout percentage. Now, the first week, which is hardlyanything to analyze, but this machine is doing its handle per day. This is what it's handling, this is what it's winning, this is what it's holding: 5.72%. It actually should be at 4.92%.So, it's over holding by .80%. It's holding too much.

Bourie: So, you always have a variable there?

Marino: Right. There's a variance there. The next game on the row, okay, this one is not holding. It's half of what it should be holding.

Bourie: That's half of what it should be holding, based on what the manufacturer said?

Marino: Right. It should be holding 5.2%, the manufacturer said, and it's only holding 2.75%, but it's only been on the floor for two weeks. When you see a machine notholding...we do a comparison at the end of each month of winners and losers. Then we look at the coin in and we see how long they've been on the floor. Most of the time, I'll look at ayear-to-date number, or a lifetime number on the machine to see where they are actually at.

Bourie: Will this tell you how many actual pulls were made on that machine?

Marino: Sure. You just divide, or you go to the machine itself and you could see exactly how many handle pulls. Normally, you just divide it by the number of coins in and youcould tell the handle pulls. That's basically what we do, but we don't tighten them up, or loosen them up. Once they're out there, they're out there. The only time we do conversions is when wesee a model not getting enough play. Then we say it's not popular and we try something else.

Bourie: Do you ever have a problem, after a year, where a machine doesn’t make money for you?

Marino: No, usually a machine will hold what it is the percentage to hold if it’s had enough handle pulls. If they're supposed to hold 5%, they'll hold 5% after they've been onthe floor for a while Usually when they don't make money, they're holding what they are supposed to hold, but it's not enough for the house average. What you would do is take your bottom 20% ofyour machines and convert those to more popular models.

But to go back to what you were asking before, the hot and the cold factor? That's definitely true. The machine can be hot today and colder than anything tomorrow. It will pay out 400% today toyou and tomorrow it might take 400% from somebody else.

Bourie: Okay, but there's no way to tell if it’s going to stay hot, is there? It reminds me of when I talk to people about playing craps. They all say “just find a ‘hot’ crapgame.” I say, “fine, you may find a ‘hot’ crap game, but all you know is what happened in the past. You don't know what's going to happen in the future.”

Marino: Sure, It's the same as a “hot” slot machine, you just don't know what the next pull will bring.

Bourie: Right. But people say, “well if it's a ‘hot’ machine, it's going to keep paying out.” People are under the assumption that it's going to keep paying out, and I tellthem “no, it's purely luck.”

Why Do People Touch The Screens On Slot Machines Machine

Marino: You’re right. They don't pay out forever. All it is, is luck. Being in the right place at the right time.

Bourie: How about this one: “don't play a machine that just hit a jackpot?”

Marino: Well, it doesn't matter.

Bourie: And that’s because the odds remain constant on every pull of the handle?

Marino: That's right.

Bourie: One last question. Do you have any suggestions for players?

Marino: Suggestions for players? The only suggestion I have is to just play the machine that you enjoy the most and that you have a good time at. I mean...I play a little bit.I go out with my wife and she’ll play video poker machines. I'll play video poker with her, but I just play the machines that I enjoy playing. I'll play machines that I see paying back the bestto the customer (by looking at the paytable). Those are the ones I'll look for, and locals do that. If you're a local customer, that's what you look for: the good video poker machines. Justlike Jeff (referring to Jeff Compton, author of the Las Vegas Advisor Guide to Slot Clubs) will tell you. He's an expert at video poker machines.

Rich’s answers were surprisingly candid and they certainly laid to rest some long-standing beliefs among slot players as to how slots are set up in a casino. For years slot players have alwaysbelieved that some machines were set much higher than others within a casino. Rich dispelled this myth by pointing out that all of his machines within a particular denomination were set to payback approximately the same amount. He pointed out that not all manufacturers offer the exact same percentages in their computer chips so there could be a difference of as high as 1% but youreally won’t find a situation where the one-quarter machine that’s set to return 92% would be sitting next to another quarter machine set to return 82%.

If you look at the numbers from the Nevada Gaming Control Board regarding the returns on slot machines that are shown in this book it certainly corroborates what Rich was saying. After all, ifthe average $1 machine returns 95% how much of a difference could there be between the high and the low? Do you think half of the $1 machines are set at 99% and the other half are set at 91% inorder to get that 95% average? Sorry, but it just doesn’t work that way. Yes, there are differences among machines but, once again, the amount is minimal and it probably amounts to no more than1%.

And what about the common belief that machines at the end of an aisle are set to return the most? Well, Rich killed that idea too. He explained that it just seems that end machines pay out moreoften simply because they've played more often.

This is somewhat akin to the “bad player” theory in blackjack. According to this theory, if there’s a bad player at the blackjack table who constantly makes poor decisions it will somehowaffect the order of the cards and cause the good players (who make correct playing decisions) to lose more often. The truth is that the bad player really has no effect on the game becausesometimes his decisions will hurt you and sometimes his decisions will help you. The problem is that you only tend to remember the situations where you lost because of his poor play and forgetthe times that you won because of his boneheaded moves.

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This same theory can apply to slot machines at the end of an aisle. When you’re playing in a casino, or just walking through, you’ll only remember the times you saw people winning at machines,not losing. Since the end-of-the-aisle machines get more play, they will, of course, have more winners and people will tend to remember them as the better paying machines.

As far as constantly changing the payback percentages on the chips to make machines “looser” or “tighter” Rich pointed out that it’s not quite that simple and that changes are rarely madebecause of all the extra work that’s involved.

In the July 1998 issue of Las Vegas Advisor this same subject was covered in an interview with three different Las Vegas casino slot managers and two officials from the Nevada GamingControl Board. The Advisor writer discovered that there actually are some slots where the percentages can be changed by flipping a switch, but it only applies to machines that are connectedtogether in a “bank” where they all share the same centralized chip. The vast majority of the machines in a casino, however, are not capable of this function as they each have their owninternal chip.

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The Advisor story also went on to point out that Nevada law requires casinos to do paperwork whenever a chip is changed and it must be completed within 24 hours. Also, the casino must completeadditional accounting paperwork for filing with the state. Evidently, the process is so time-consuming the story concluded that “ no one we talked to even had a secondhand story of aNevada casino that frequently changes chips.”